![]() ![]() I didn't try using a stopwatch, but it wasn't like "Wow! That loaded fast" or anything, it didn't look any different to normal. The game started up a little faster, but the difference in time to load a city or start a new city was indiscernible. Click its icon, and youll see a slider that goes from minimum (20MB) to maximum (4125MB). Step 2: Once installed, Miray RAM Drive runs in the system tray. The software will also install a virtual RAM disk driver. Of course, when the game loads, it is not only loading data from the disk it is also doing other things, and it doesn't need to load all the ~3GB data at once.Īnd yes, I tried it just now! On linux, where it's super simple to setup a ramdisk and get steam to load the game from it. Step 1: Download the free version of Miray RAM Drive from its homepage and install it. But atm I am lost to see how it would increase the framerate. It might decrease loading times, and thus make the game faster. Also in order to get the faster load times you'd have to first load the contents from the HDD into the ram disk which somewhat defeats the point, especially considering that a good SSD is extremely fast offering in practice 500MB/s - this means it can load the entire ~3GB of skylines data in 6s flat. Because it seems strange to me that a ramdisk would increase FPS. ![]() You would get the same experience with a ram disk - faster load times - but once loaded the game wouldn't play any differently. If your system is fast there is a very nice gain from using an SSD - but that's only in much faster load times. as I said I am not a software/hardware pro but this is what I imagine to be the issue.There is absolutely no point in doing so. Maybe all of this doesn't make sense at all. I assume that RAM disk is a lot faster in moving files of multiple GBs around, but has the same speed copying thousands of small files as my SSD.ĭoes anyone have an idea if I can setup the RAM disk or the RAM on its own to support faster file transfer of a lot of really small files rather than big files? So what I figured was that the overall speed for big data transfer doesn't even matter, but rather the speed with which a lot of very small files can be transferred. I assume this whole process is bottlenecked by the speed of my CPU, which has to unpack the files from the archive and put them back in the RAM. So basically it is moving the files from RAM to RAM. zip) and in there are around 100000 small files.įrom my understanding my CPU still needs to extract the needed files from the archive and then put them back on my RAM disk. An example of this sort of solution is the ACARD ANS-9010A, a 5. One is to buy a dedicated platform, install RAM in it, and stick it inside your PC. In the game folder there is one really big archive (something like. There two different ways to construct a RAM disk. Click on the new windows Advanced tab, and. Click the Settings button under the Performance section to open another window. I think this might have to do not with the way RAM disk works, but rather how the game files are stored. A RAMdisk, or RAM drive, is a block of the primary computer memory accessed by MS-DOS as virtual disk drive. Open Advanced System Settings and navigate to the Advanced tab. Sad thing though it didn't really improve my loading times. So I went ahead and downloaded RAMDisk software and put the game on the newly created RAM disk. Using a RAMDisk I thought is kinda mandatory since it seems to have a LOT faster loads and reads compared to my SSD. I play a computer game called Path of Exile and I want to archive really fast loading times. First of all I want to say I am not a big tech guy. ![]()
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